PROJECTS

Our projects range across small and big client commissions, fun little game jam entries, and full game releases.
Gameplay and Gamefeel are the two main pillars of all our projects, whether they are mobile games, VR projects or PC games.

CIPHER 61 (Currently in development)

A fast-paced, action-packed top-down-shooter. Quick reflexes and accuracy is what you will need to conquer all 61 rooms.

With tons of upgrades every run is different and a new challenge.

Permanent progression through a skilltree means getting better and better with every run.

Planned release: August 2021

Master thesis - Serious Game with generated learning content as a VR-Application in an industrial context

In this master thesis we developed a serious game which was designed for training purposes in the context of mechanical engineering. In different training scenarios you play as a worker of a manufacturing hall whose goal is to carry delivered cargo to its corresponding zone, learn new facts about the manufacturing hall and pay attention to health and safety while doing your everyday tasks.

If you like to hear more about this topic, please feel free to contact us.

Master thesis - Serious Game with generated learning content as a VR-Application in an industrial context

In this master thesis we developed a serious game which was designed for training purposes in the context of mechanical engineering. In different training scenarios you play as a worker of a manufacturing hall whose goal is to carry delivered cargo to its corresponding zone, learn new facts about the manufacturing hall and pay attention to health and safety while doing your everyday tasks.

If you like to hear more about this topic, please feel free to contact us.

Unannounced VR-Client-Project

This project was developed for one of our clients. The application contains a VR ready video player and was developed for oculus rift s and oculus quest.

Understaffed - 0 Days Since Last Escape

During the COVID-19 outbreak you apparently didn’t get the memo that all prison guards were supposed to go home.

Now you are the only two guards left in a prison full of angry inmates. You better do your best to keep all of them secured in their cells. Otherwise, things might get … out of control.

This was our fun little submission to the GMTK Game Jam 2020 with the theme “Out of Control”.

Understaffed - 0 Days Since Last Escape

During the COVID-19 outbreak you apparently didn’t get the memo that all prison guards were supposed to go home.

Now you are the only two guards left in a prison full of angry inmates. You better do your best to keep all of them secured in their cells. Otherwise, things might get … out of control.

This was our fun little submission to the GMTK Game Jam 2020 with the theme “Out of Control”.

Tiaki

Control your hands to protect the energy that keeps you alive against hordes of bad guys that want to take it from you, in this wave-based action defense game.

Tiaki puts the player in the shoes (or rather the hands) of an environment that is kept alive by an unknown energy. The player must use his hands to squash hordes of bad guys trying to steal that energy for their own use, but watch out for the friendly birds that find scattered energy and return it to the altar where the energy is stored.

Developed with programmer Benedikt Kirchmeier.

SPRiCE

Get ready for this fast challenging skill based endless runner and navigate your way through a never ending tunnel from which there is no escape.

In this arcadey and retro styled mobile game you have control over a spinning square constantly moving forward. In two different phases you need to avoid obstacles and master curvy sections while the tunnel itself is procedurally generated. Be prepared, be patient and get better with every try!

SPRiCE

Get ready for this fast challenging skill based endless runner and navigate your way through a never ending tunnel from which there is no escape.

In this arcadey and retro styled mobile game you have control over a spinning square constantly moving forward. In two different phases you need to avoid obstacles and master curvy sections while the tunnel itself is procedurally generated. Be prepared, be patient and get better with every try!